Contents and abstracts
-
U. Grossmann, M. Herzog, J. Sieck.
Editorial. - p. 218-219.
-
K. Kurdyukova, E. André, K. Leichtenstern.
A Decision-Theoretic Approach to Maintain Trust in Ubiquitous
Displays Environments. - p. 220-227.
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M. Feist, J. Sieck, M. Witt.
“Morphing Box” – An Interactive Application for Use in Museums. - p. 228-234.
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P. Hoffmann.
Loki – Mobile Localization and Wiki-Based Information for Museums. - p. 235-241.
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D. Burckhardt, P. Jürgens.
Visual search for Catalogs, Collections and Archives. - p. 241-247.
-
H.-G. Kuper.
Employing Semantic Web Technologies to Provide Dynamic Content
for Electronic Museum Guides. - p. 248-251.
-
S. Kozuhovskij, P. Szmidt, B. Hemken, J. Paul, M. Karayel,
S. Riemann, M. Jacob, C. Cohrs, A. Molnar, J. Trees, L. Schönke,
D. Davydenkova, E. Stöhlmacher, S. Chandrapalan,
D. Krannich, R. Schröder-Kroll, R. Malaka.
morph! An Interactive Approach to Transform Buildings to Life. - p. 252-256.
-
G. Marsden, L. Ladeira, T. Reitmaier, N. J. Bidwell, E. Blake.
Digital Storytelling in Africa. - p. 257-265.
-
L. Dieckmann, A. Kliemann, M. Warnke.
Meta-Image – A collaborative environment for image discourse. - p. 266-275.
Editorial
Interactive Systems in Culture and Creative Industries
Uwe Grossmann 1), Michael Herzog 2), Juergen Sieck 3)
1) University of Applied Sciences and Arts Dortmund
Faculty of Business Administration
Emil-Figge-Str. 44
44227 Dortmund, Germany
Email: uwe.grossmann@fh-dortmund.de
URL: www.mbms.fh-dortmund.de
2) University of Applied Sciences Magdeburg-Stendal
Osterburger Str. 25
39576 Stendal, Germany
Email: Michael.Herzog@hs-magdeburg.de
URL: http://www.mherzog.com
3) University of Applied Sciences Berlin
Treskowallee 8
10313 Berlin, Germany
Email: j.sieck@htw-berlin.de
URL: http://inka.htw-berlin.de
This special issue of the International Scientific
Journal of Computing includes a selection of
papers presented within the Special Stream
Wireless Systems at the eighth International
Conference on Culture and Computer Science,
which was held in Berlin, Germany, 6th–7th May,
2010. The conference was organised by the
Alcatel-Lucent Stiftung fur
Kommunikationsforschung Germany, the
University of Applied Sciences Berlin, Germany
(HTW) and the research group information and
communication application Berlin, Germany
(INKA).
The conference “Culture and Computer
Science” focuses on the challenges and prospects
of multimedia-based interactive systems in the
Cultural and Creative Industries. Research and
development approaches concerning the interaction
in Museum- and City Information Systems,
multimedia-based exhibition concepts, portals for
museums and computer games are discussed. The
conference addresses employees of the Cultural and
Creative Industries, communication scientists,
cultural protagonists and artists as well as computer
scientists and technicians working on cultural
issues.
The focus of the various talks and presentations
are primarily on two issues: The media-compatible
preparation of information and the intuitive use of
multimedia applications. These issues will be
demonstrated and discussed using examples of
interactive multimedia solutions for the Cultural
and Creative Industries. The topics include
interactive Museum Information Systems and
Multimedia Guides, exhibition planning systems,
tourism information and navigation systems as well
as Web2.x-solutions for visitor and customer
loyalty and self-marketing of digital art and digital
cultural assets.
The paper “Trust in Ubiquitous Display
Environments” by Andre et al. considers a
decision-theoretic approach to trust management
for ubiquitous display environments. This approach
has been applied to two interactive applications that
have been developed as a university-wide
ubiquitous display management system. The
applications run on public display at Augsburg
University. They can be controlled and assisted by
mobile phones. In the paper, the authors define
decision policies for the applications and
investigate their impact on relevant trust factors,
such as privacy, comfort of use, transparency and
controllability.
The paper “Morphing Box – an Interactive
Application for the Use in Museums” by Feist et
al. presents an interactive application for usage in
museums. This application is developed using
algorithms for face detection and morphing.
Visitors may generate a hybrid image out of their
own portrait and a selected reference picture. The
intention is to involve visitors directly into the
museum's context.
Within the paper “Loki – Mobile Localisation
and Wiki-based Information for Museums” by
Peter Hoffmann a research project is introduced
which combines the internet for external
communication and local technical infrastructures
in the exhibitions. Many museums present parts of
their exhibitions in a digitised way as virtual
exhibitions in the internet. Multimedia, as well as
interactive and entertaining elements, is integrated
in those presentations. In the real exhibition the
digitised information and particularly interactive
elements and presentation are used rarely. This
situation gave the idea for the Loki-project, which
aims at a wiki-based application used in real
exhibitions.
The paper “Visual Search for Catalogs,
Collections and Archives” by Burckhardt and
Juergens presents an approach to deliver search
results, which attract the users attention. They use
visual search in their approach based on the
observation that a large number of slides on a light
table allow an easy scanning and ordering. Visual
search aims to bring this approach to the web.
Additional information can be displayed on
demand.
Within his paper “Employing Semantic Web
Technologies to Provide Dynamic Content for
Electronic Museum Guides” Kuper presents an
approach for allowing multiple content providers to
input content into a knowledge base in a flexible
and collaborative manner by relying on Semantic
Web technologies. Applied in museums, the system
enables visitors to explore the knowledge base
provided on the electronic museum guide in an
unrestrained and personalised manner. An initial
filtering may be based on a RFID signal returned
by a sensor to the electronic guide, providing the
visitor with an overview of the information
available on the spot.
Malaka et al. present in their paper “morph! –
an Interactive Approach to Transform Building to
Life” a game-based approach for public interactive
art installations and two different implementations
based on this concept: an interactive screen with
back projection and a light cone installation. The
general concept of morph refers to a theory of
Johann Wolfgang von Goethe from 1796. Only
constantly changing (morphing) the environment
creates a dynamic of interaction, which is the
essential requirement of morphology. The technical
separation between the interaction surface (sensor
server with person-, face-, and movement
detection) and the projection unit (client) allows
adapting the technology generically to a variety of
external conditions.
The paper “Digital Story Telling in Africa” of
Marsden et al., describes a new established
cultural skill that helps to preserve historic
knowledge especially from users with low literacy
levels. The focus of this research lies on the
creation of user-centred technologies (with help of
digital devices eg. mobile phones and virtual
reality) that are sympathetic to the cultures of the
storytellers, both in the capture of stories and their
retelling. The tremendous effect of this unadorned
approach is shown in the evaluation field of “San
Stories” where orally preserved rituals, skills and
expressions of indigenous hunter-gatherer people
of southern Africa, whose culture dates back over
20 000 years, were captured and preserved.
The contribution of Warnke et al. describes a
network-based research environment for art history
and other sciences concerning visual culture:
“Meta-Image – a Collaborative Environment for
Image Discourse”. Meta-Image combines the
distributed digital image archive Prometheus,
which consists of a very large pool of images, with
HyperImage, a tool for image annotation. It allows
the identification of motifs, the creation of linked
image networks as well as the addition of metadata.
This selection of papers presents topics of the
International Conference on Culture and Computer
Science. We hope the readers find them interesting,
useful and even enjoyable.
Top
A DECISION-THEORETIC APPROACH TO MAINTAIN TRUST
IN UBIQUITOUS DISPLAYS ENVIRONMENTS
Katja Kurdyukova, Elisabeth André, Karin Leichtenstern
Faculty of Applied Informatics, Augsburg University, D-86159 Augsburg, Germany
{kurdyukova,andre,leichtenstern}@informatik.uni-augsburg.de
http://mm-werkstatt.informatik.uni-augsburg.de
In this paper, we present a decision-theoretic approach to trust management for ubiquitous display
environments that assesses the user’s trust in a system, monitors it over time and applies appropriate measurements to
maintain trust in critical situations. The approach has been applied to two interactive applications that have been
developed as part of a university-wide ubiquitous displays management system. The two applications run on public
display located in public rooms at Augsburg University. They can be operated and assisted by mobile phones. In the
paper, we define decision policies for the two applications and investigate their impact on relevant trust factors, such as
privacy, comfort of use, transparency and controllability.
Top
“MORPHING BOX” – AN INTERACTIVE APPLICATION
FOR USE IN MUSEUMS
Manuela Feist 1), Jürgen Sieck 2), Michael Witt 3)
University of Applied Sciences (HTW) Berlin, Treskowallee 8, 10318 Berlin, Germany
manuela.feist@htw-berlin.de, j.sieck@htw-berlin.de, michael.witt@student.htw-berlin.de
http://inka.htw-berlin.de/
This paper presents an approach to developing a morphing application for use in museums in order to
involve visitors directly in an exhibition and to increase their user experience. The visitors take an active part in
generating a unique image from their own portrait and a selected reference picture. Techniques used for the
development of this interactive prototype include face detection and morphing algorithms.
Top
LOKI – MOBILE LOCALIZATION AND WIKI-BASED
INFORMATION FOR MUSEUMS
Peter Hoffmann
TZI Center for Computing and Communication Technologies,
University Bremen,
28359 Bremen, Germany,
phoff@tzi.de
In search of new target groups and in purpose to forge strong links to existing target groups museums try to
use the support by technical features. Both, the internet for external communication and local technical infrastructures
in the exhibitions, are used in that context. This paper introduces a research project which combines both aspects. An
increasing number of museums present parts of their exhibitions in a digitized way as virtual exhibitions in the internet.
Often information as well as interactive and entertaining elements are integrated in those presentations. In the physical
(“real”) exhibition the digitized information and especially interactive elements and presentation are used rarely. This
situation gave the idea for the Loki-project which aims at a wiki-based application used in physical exhibitions.
Top
VISUAL SEARCH FOR CATALOGS, COLLECTIONS AND ARCHIVES
Daniel Burckhardt 1), Pepe Jürgens 2)
1) Marienburger Str. 32, 10405 Berlin, burckhardtd@geschichte.hu-berlin.de
2) Winsstraée 6, 10435 Berlin, juergens@weltformat.de, http://www.weltformat.de
Searching is a necessity. Search should be fun. Catalogs, collections and archives contain large amounts of
data ready to search. But the most common presentation of the results in the form of long lists of text seems to be rather
repulsive. Various studies have shown that only very few of these results attract the users’ attention. Improving the
order of search results is therefore at the center of numerous research projects. Visual search is an alternative
approach based on an observation from the pre-digital era that avoids these technical complexities: extensive image
libraries – the slides on a light table – allow for easy scanning and ordering of large result sets. Visual search aims to
bring this approach to the web. The authors first followed this concept while implementing oSkope, a visual search
engine through web services such as Amazon, eBay or YouTube. The key design patterns were suitable for reuse in a
number of Rich Internet Applications for collections and product catalogs since realized. By combining an intuitive and
fluid navigation with a clear, meaningful and aesthetically pleasing presentation, these applications attract the users’
attention to a larger set of results. Additional information can be displayed on demand. Sophisticated search options
allow for an accurate search. The results can be saved for later use or be sent to a friend.
Top
EMPLOYING SEMANTIC WEB TECHNOLOGIES TO PROVIDE DYNAMIC
CONTENT FOR ELECTRONIC MUSEUM GUIDES
Heinz-Günter Kuper
Informatik in Bildung und Gesellschaft
Institut für Informatik
Humboldt-Universität zu Berlin
10099 Berlin, Germany
kuper@informatik.hu-berlin.de
http://waste.informatik.hu-berlin.de/kuper/
Tim Berners-Lee’s vision of the Semantic Web promises to make the targeted retrieval of online information
far more accurate. As Semantic Web technologies mature, software systems will be able to deliver detailed information
regarding particular artefacts on the fly in a museum environment, thus answering visitor queries that were not
anticipated by the content creators. This paper explores some of the issues associated with providing such a solution.
Top
morph!
AN INTERACTIVE APPROACH TO TRANSFORM BUILDINGS TO LIFE
Sergej Kozuhovskij, Peter Szmidt, Benjamin Hemken, Jennifer Paul, Meltem Karayel,
Sonja Riemann, Martin Jacob, Christian Cohrs, Alexander Molnar, Joshua Trees,
Luisa Schönke, Darya Davydenkova, Eva Stöhlmacher, Shuratha Chandrapalan
Dennis Krannich 2), Roland Schröder-Kroll 1), Rainer Malaka 1)
Universität Bremen
1) AG Digitale Medien,
2) AG Digitale Medien in der Bildung
morph@tzi.de
The use of digital media for interactive art installations is increasingly popular. Art and technology merge.
Our intention is to create interactive art installations that offer an incentive to interact playfully with the surrounding
environment. Motivated by this, we developed and realised two forms of installations: an interactive screen with several
and a light cone installation.
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DIGITAL STORYTELLING IN AFRICA
Gary Marsden 1), llda Ladeira 1), Thomas Reitmaier 1),
Nicola J. Bidwell 2), Edwin Blake 1)
1) Department of Computer Science, University of Cape Town, South Africa, gaz@acm.org, http://www.cs.uct.ac.za/
2) Meraka Institute of the CSIR, Pretoria, South Africa, nic.bidwell@gmail.com, http://www.meraka.org.za/
In this paper we examine how digital technology can be used to inspire, record and present oral stories in an
African context. In particular we explore how to create technologies that are sympathetic to the cultures of the
storytellers, both in the capture of stories and their retelling. Specifically, we look at: inspiring stories in District Six in
Cape Town; capturing digital stories from users with low literacy levels and using virtual reality to retell indigenous
and personal experience narratives.
Top
META-IMAGE – A COLLABORATIVE ENVIRONMENT
FOR IMAGE DISCOURSE
Lisa Dieckmann 1), Anita Kliemann 2), Martin Warnke 3)
1) prometheus – Das verteilte digitale Bildarchiv für Forschung & Lehre Kunsthistorisches Institut der Universität zu
Köln
Albertus-Magnus-Platz, D-50923 Köln,
lisa.dieckmann@uni-koeln.de, http://www.prometheus-bildarchiv.de
2) Scharnhorststraße 1, D-21337 Lüneburg, kliemann@leuphana.de, http://www.meta-image.de
3) Scharnhorststraße 1, D-21337 Lüneburg, warnke@leuphana.de, http://www.meta-image.de
The aim of the project Meta-Image, funded by German Research Foundation (DFG), is to provide a networkbased
research environment for art history and other sciences concerning visual culture. It consists of the two
components prometheus and HyperImage. Meta-Image combines the distributed digital image archive prometheus,
which consists of a very large pool of images, with HyperImage (http://www.hyperimage.eu), a tool for image
annotation. prometheus provides over 700,000 images in nearly 60 connected image databases; Hyperimage facilitates
collaborative work directly on the image. The numerous users, the secure legal context for use and the existing
technologies for collaborative research make prometheus a perfect subject for HyperImage. This image annotation tool
serves as an instrument to support research in art history. It allows the identification of motifs, the creation of linked
image networks as well as the addition of metadata. This synthesis creates the ability to reorganise, juxtapose and
annotate images in a way that can lead to new conclusions concerning image-based research. Art history and other
cultural studies can finally realise the potential of the network based and collaborative analysis of images.
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